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Warning: This review may contains spoilers Written from a GMs perspective I ran this for 6 PCs. This is a module that I have always heard wonderful things about. From my first read through I was immediately hooked by its originality and vast potential for creative problem solving. Now, having actually run it, I can confirm that all the praise it receives is well deserved. For the most part my players fully embraced the wacky world of The Harrowing, leading to many creative tactics and memorable encounters.
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This review contains spoilers. Written from a GM's perspective. I ran this for 6 PCs. Finally, after nearly two years, my group was able to complete this entire Adventure Path. Like the entries before it, this chapter did not disappoint.
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This review contains spoilers Written from a GM's perspective. I ran this for 6 PCs. Just a quick read of the summary for this book makes it clear that this is a pivotal chapter in the adventure path. The last four books have been building up to an inevitable confrontation between Cardinal Thorn and the PCs, regarding who will ultimately rule Talingarde. Much like it's predecessors, The Devil My Only Master does not disappoint.
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This review contains spoilers. Written from a GM's perspective. I ran this for 6 PCs. This installment of Way of the Wicked was a pleasant surprise for me. After running through three great books, I shouldn't have been surprised when this one turned out to be a blast. However, on paper there were a few things that worried me about this book.
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Review contains spoilers Written from a GM's perspective. I ran this for 6 PCs. In the third installment of the Way of the Wicked, the players are given the task of recruiting and army to sack the holy city of Valtaerna. Having played through this book, I must continue to give my compliments to creators. The world and the story is still holding the players attention and offering them creative ways to play their dark lords.
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Warning: Potential Spoilers. Written from a GM's perspective. I ran this for 6 PCs.
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This review contains spoilers. Written from a GM's perspective. I ran this for five PCs. I am sure that the opportunity to play through an evil adventure path is enough of a lure for many gamers. However, what is special about Way of the Wicked is that it does evil so well. This book contains a helpful article about the pitfalls of running an evil campaign and how to avoid them. This advice is spot on and faithfully followed by the writers themselves. |