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Warning: This review contains spoilers Written from a GM's perspective I ran this for 4 PCs Summary: Of all the adventures in the Giantslayer adventure path so far, this one is my favorite. While it is not perfect and follows some of the same patterns as earlier adventures, it still manages to bring some new fun things to the table without falling into any major pitfalls.
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Warning: This review contains spoilers Written from a GM's perspective I ran this for 4 PCs Giantslayer continues to be decent enough adventure with some interesting set pieces, but a bit too uneven for me to highly recommend. This chapter did manage to somewhat improve upon the previous installments, with regards to combat balance. Unfortunately, it also seemed to lose ground with regards the overall intrigue of the main story.
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Warning: This review contains spoilers Written from a GM's perspective I ran this for 4 PCs My gaming group has completed book 2 of the Giantslayer adventure path and my overall impression is that this adventure had many of the same strengths and weaknesses as the first book. It is full of content which is thematically interesting and contains plenty of opportunity for roleplaying, perhaps more than one might expect from a clearly combat focused Adventure Path. However, I found the overall enjoyment of the table was somewhat diminished by how frustrating and deadly the adventure often became.
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Warning: This review contains spoilers Written from a GM's perspective. I ran this with four PCs. I've written reviews for several adventure paths and modules now. This one unfortunately may be the first one where I have criticisms that amount to more than just nitpicks. A general summary of my opinion of this adventure would be that it thematically worked well. However, the balance and the pacing were off enough to be noticeable for the players and for me to have to be very careful as the GM. |